
Thuan Nguyen
Developer
Graduated at University of Texas at Dallas pursuing Development and Programming.
Projects
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Designed and developed "WildCraft," a gripping 3D survival game set in a procedurally generated wilderness using Unity 3D.
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Led all facets of the project, including programming, level design, and overall game development.
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Introduced engaging gameplay mechanics, such as inventory, crafting weapon, storage, building, hunting, enemy AI, and UI/UX.
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Developed 3D horror game with Unreal Engine Blueprints, setting a new standard for atmospheric horror in gaming.
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Introduced engaging gameplay mechanics, such as enemy AI, grab and drop items, bridge and pressure plate puzzles.
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Blended atmospheric horror and designed chilling environments that immerse players in the high tension horror game.
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Engineered advanced enemy AI for NPC 1 with dynamic roam, chase, and lethal sword combos. Implemented a seamless respawn system for AI. Enriched player experience with versatile combat options melee and ranged.
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Crafted an immersive game world featuring interactive elements like collectibles, weapon pickups. Introduced NPC 2, an explosive adversary, enhancing player challenge. Developed in Unreal Engine Blueprints.
FPS Game: Skyward Siege
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Designed and developed a 3D FPS game in Unreal Engine 5, with a focus on engaging gameplay mechanics such as jump pads and turret enemies.
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Led all aspects of the project, including programming, level design, and overall game development.
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Recreated complex Turn-Based Combat mechanics inspired by the Pokémon FireRed game, using Unity (C#).
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Developed intricate mechanics and delivered an engaging gaming experience with attention to detail.
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Showcased independent development skills and created a game with complex combat systems.
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Collaborated with a team of two to create a dynamic 3D mobile accelerometer game.
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Spearheaded programming, level design, asset creation, and sound design while effectively utilizing project management tools like Unity (C#), GitHub, and GitKraken.
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Produced a polished mobile game, demonstrating strong teamwork and proficiency in game development tools
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Engaged in a collaborative game jam project involving a team of five for the UT Game Jam 2020, resulting in a polished 2D platformer metroidvania game using Unity (C#).
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Programmed the project in accordance with the functional specifications and closely adhered to the design guidelines within the Unity environment.
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Showcased teamwork and programming abilities while creating an impressive game for the game jam.




